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Lords of Waterdeep (Game)

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ITEM# 13810764
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    ITEM#: 13810764

    PETER LEE is a game designer at Wizards of the Coast. When not designing sets of dungeon tiles, he creates board games and other non-roleplaying games, including the Wrath of Ashardalon Board Game and The Legend of Drizzt Board Game.

    RODNEY THOMPSON is an R&D tabletop games manager at Wizards of the Coast. His credits include the Dark Sun Campaign Setting, Player's Option: Heroes of the Feywild, and Monster Vault.
    Waterdeep, the City of Splendors--the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

    Lords of Waterdeep is a Euro-style board game for 2-5 players.

    Game board
    5 card stock player mats
    121 Intrigue, Quest, and Role cards
    130 wooden cubes, pawns, and score pieces
    Wooden player markers
    Card stock tiles and tokens representing buildings, gold coins, and victory points


    ISBN 9780786959914
    Genre GAMES / Role Playing & Fantasy
    Format Game
    Publisher Date 2012-03-20 00:00:00.0
    Publisher Wizards of the Coast
    Copyright Year 2012
    Height 14.25 in
    Wdth 11.25 in
    Thickness 3.25 in
    Unit weight 3.75 lb
    Language English
    Series Name Dungeons & Dragons
    Audience General/trade
    Country of Origin United States

    Product Reviews

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    • Most Recent

    • Lords of Waterdeep
      Verified Purchase

      I will go so far to say that Lords of Waterdeep is the most enjoyable Eurostyle game that I have played in a very very long time. Lords of Waterdeep is a Eurostyle game (worker placement specifically) for people who aren't fans of Euros in that it is a very quick to teach and play, has actual player interaction elements (the Intrigue cards), and has elements of luck in the quests drawn, the intrigue cards drawn, and the building tiles that show up throughout the game. Heavy spreadsheet non interaction, non random element fans need not apply. The core spaces of this game will always be the same as they are spaces on the board provided. Which helps make the game quite easy to teach. Each player is one of the Lords of Waterdeep and has hidden agendas (normally a focus on two of the four quest types) that can help them dramatically in end game scoring. In the beginning of the game, each player is given two starting quests that require one or more of the five resource types (represented as colored cubes - sans gold). Players get a number of agents, from 2 to 5 to deploy on the board for which give them resources, intrigue cards, quest cards, allow them to purchase buildings, or to play intrigue cards. Quests cost resources to complete but reward with victory points, resources, or other abilities. Higher point quests typically reward only victory points, lower point quests reward with victory points and other items. Waterdeep Harbor allows 1-3 agents deployed there to play intrigue cards. After all agents are deployed, Waterdeep Harbor allows a second deployment of the agents there to other unoccupied locations. Which is quite a fun mechanic that shakes things up as being able to play both an intrugue card early and to redeploy for additional resources late allows for different strategies to be employed. What are intrigue cards? There are three basic types, those that hurt one other players resources, those that help the player alot and one other chosen player a little, and one that helps everyone to different degrees. There are also instant quests that can be played on another player. These particular quests are easy to complete but must be completed before any other quest by that player. Lords of Waterdeep is fast and is about as fun as a Euro can be. I haven't met a group that likes Euros or dislikes Euros that hasn't liked this game. Give it a try!

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    • Easy to learn, fun to play
      Verified Purchase

      I purchased this game after playing it twice at a party. It took very little time to learn how to play, and it easily accommodates all types of players, for fun and competitive. There are many different strategies one can use, and it is fun to see how they will play out. I really like matching the color cubes, and I like that they are wooden, they are nice to handle. The only negative thing I would say, is that there isn't enough variation in the special goals of the Lords, they are all the same but for one. The board is set-up as if there will be an expansion, perhaps that will be in the coming?

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    • Verified Purchase

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    Questions & Answers

    • Q:

      "Why did you choose this product?"

      • A:

        Amazing game that is simple to learn but takes time to master.

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    This item will be delivered to you via USPS Trackable Media Mail or UPS Mail Innovations and will take from 2 days to 3 weeks from the time the item leaves our warehouse. *

    This product is not yet released, and is expected to ship on Mar. 1, 2012.

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