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Aesthetic Theory and the Video Game (Paperback)

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ITEM# 13437128
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Details

ITEM#: 13437128

Graeme Kirkpatrick is a Senior Lecturer in Sociology at the University of Manchester.
This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.
Video games are awkward objects that have defied efforts to categorize them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

Specs

ISBN 9780719077180
Genre PHILOSOPHY / Aesthetics
Format Paperback
Pages 247
Publisher Date 2011-11-15 00:00:00.0
Publisher Manchester Univ Pr
Copyright Year 2011
Height 7.75 in
Wdth 5.0 in
Thickness 1.0 in
Unit weight 0.62 lb
Language English
Edition Number 1
Audience College/higher education
Authors Kirkpatrick, Graeme
Country of Origin United States

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