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Sams Teach Yourself Android Application Development in 24 Hours

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¹ The minimum payment due shown reflects the amount due if your previous balance is zero. If your previous balance is not zero, see your Credit Card Agreement for additional information regarding the minimum payment due. The estimated monthly payment was calculated using the following assumptions: payments are made each period; no debt cancellation or suspension agreement applies to the Account; no taxes or ancillary charges are or will be added to the Account; goods or services are delivered on a single date; and you are not currently and will not become delinquent on the Account. Purchase must be made using the Overstock Store Credit Card.

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† Promotional financing available with Overstock Store Credit Card Accounts offered by Comenity Capital Bank who determines qualifications for credit and promotion eligibility. Subject to credit approval and availability. Account must be in good standing at time of transaction. Minimum purchase and minimum monthly payments are required. Minimum purchase of $249 required for 6 months special financing plan, minimum purchase of $499 required for 12 month special financing plan, minimum purchase of $1499 required for 18 month special financing plan, and minimum purchase of $1999 required for 24 month special financing plan when financing plan is selected at checkout.

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Details

ITEM#: 13519701

Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies, including Android, iPhone, BlackBerry, Palm Pre, BREW, and J2ME, and consulting services. With more than two decades of experience in professional software production, Lauren is a recognized authority in enterprise architecture and the development of commercial-grade mobile applications. Lauren received a B.S. in Computer Science from the University of California, Santa Cruz.

She spends her copious free time traveling the world with her geeky mobile-minded husband. She is an avid nature photographer, and her work has been published in books and newspapers around the world. In South Africa, she dove with 4-meter-long great white sharks and got stuck between a herd of rampaging hippopotami and an irritated bull elephant. She’s been attacked by monkeys in Japan, gotten stuck in a ravine with two hungry lions in Kenya, gotten thirsty in Egypt, narrowly avoided a coup d’etat in Thailand, geocached her way through the Swiss Alps, drank her way through the beer halls of Germany, slept in the crumbling castles of Europe, and gotten her tongue stuck to an iceberg in Iceland (while being watched by a herd of suspicious wild reindeer).

Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for Android, iPhone, BREW, BlackBerry, J2ME, Palm, and Windows Mobile—some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in Computer Science from the University of California.

A self-admitted gadget freak, Shane always has the latest phone, laptop, or other mobile device. He can often be found fiddling with the latest technologies, such as cloud services and mobile platforms, and other exciting, state-of-the-art technologies that activate the creative part of his brain. He also enjoys traveling the world with his geeky wife, even if she did make him dive with 4-meter-long great white sharks and almost get eaten by a lion in Kenya. He admits that he has to take at least two phones and a tablet with him when backpacking, even though there is no coverage, that he snickered and whipped out his Android phone to take a picture when his wife got her tongue stuck to that iceberg in Iceland, and that he is catching on that he should be writing his own bio.

The authors have also published an intermediate/advanced book on Android development calledAndroid Wireless Application Development, Second Edition, part of the Addison-Wesley Developer’s Library series. Lauren and Shane have also published numerous articles on mobile software development for magazines, technical journals, and online publishers of educational content. You can find dozens of samples of their work in Smart Developermagazine (Linux New Media), Developer.com, Network World, Envato (MobileTuts+ and CodeCanyon), and InformIT, among others. They also publish articles of interest to their readers at their own Android website, http://androidbook.blogspot.com. You can find a full list of the authors’ publications at http://goo.gl/f0Vlj.

Android is the world's #1 mobile development platform, and with the new Android 3.0, it's becoming as popular for tablets as it is for smartphones. If you are a beginner, in just 24 lessons of one hour or less, this friendly, full-color book will help you master modern Android development. You can build a fully-featured app from scratch, learning all the skills you'll need to create your own. Each lesson builds on prior chapters, providing a solid foundation for success. This edition is thoroughly updated for Android's newest features and development tools, while still supporting the popular Android 2.0. Coverage includes:
  • Using Eclipse to write apps quickly and efficiently
  • Understanding the application lifecycle
  • Building robust, friendly user interfaces
  • Retrieving, storing, and using data
  • Adding network, social, and location-based features
  • Supporting the camera and other hardware
  • Internationalizing, testing, and publishing apps
Revised and simplified step-by-step instructions with full-color screenshots walk you through key tasks... updated Q and As, Quizzes, and Exercises test your knowledge..."Did You Know?" tips offer insider advice..."Watch Out!" alerts help you avoid problems. By the time you're finished, you won't just understand core Android concepts: you'll be comfortable writing, testing, and publishing your own new apps.

Specs

ISBN 9780672335693
Genre COMPUTERS / Hardware / Handheld Devices
Pages 485
Publisher Date 2011-07-28 00:00:00.0
Publisher Sams
Copyright Year 2012
Height 9.25 in
Wdth 7.0 in
Thickness 1.25 in
Unit weight 1.85 lb
Language English
Series Name Sams Teach Yourself in 24 Hours
Edition Number 2
Audience General/trade
Authors Darcey, Lauren
Country of Origin United States

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