For his debut novel READY PLAYER ONE, Ernest Cline comes up with a delightful premise--one that allows for both futuristic speculation and 1980s nostalgic indulgence. It`s a bleak 2044, and humans across the globe escape their horrible lives in a virtual world known as OASIS. Invented by a guy named James Halliday, OASIS is addictive for its utopic settings, but also for its promise of riches and power, for Halliday hid some hard-to-crack and virtually impossible-to-find puzzles within his alternative reality. The puzzles all rely on knowledge of antiquated pop-culture trivia, but if you can beat them, the winnings are well worth the effort. When Wade Watts somehow manages to locate one of these puzzles, he is thrown into a wild competition--one with stakes so high that some in the virtual world will commit real-world crimes to come out on top.
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