This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back. What the legends don't tell is that this artifact was actually the Deck of Many Things, a force of pure Chaos.
This adventure brings characters into the extensive dungeons beneath the ruins--dungeons that are warped and twisted with the raw forces of Chaos surrounding the cards of the deck, forces that dramatically alter the place with each successive visit.
Four 32-page books that present the adventure location of Gardmore Abbey, new monsters, enemies and allies, quests, and encounters
Two double-sided battle maps depicting dramatic locations in the adventure
A die-cut card stock sheet of monster tokens
A die-cut card stock sheet of dungeon tiles
A deck of 24 cards presenting the Deck of Many Things
JAMES WYATT is a D&D® creative manager at Wizards of the Coast and an award-winning game designer. He's written several roleplaying game products and Eberron® novels, and he's one of the designers of the 4th Edition Dungeons & Dragons game.
STEVE TOWNSHEND is a freelance game designer whose previous writing credits include Demonomicon™ and Monster Vault: Threats to the Nentir Vale™.
CREIGHTON BROADHURST is a freelance game designer who has written several D&D adventures and also contributed to the Exemplars of Evil™ game supplement.
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