Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games (Paperback)

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    Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games (Paperback)
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    Exposing a subculture often dismissed as “geeky” by mainstream America, Leaving Mundania is the story of live action role-playing (LARP). A hybrid of games—such as Dungeons & Dragons, his...

    Details

    ITEM#: 13977190

    Lizzie Stark is a freelance journalist whose work has appeared in the Daily Beast and the Philadelphia Inquirer. She is founder and editor of the literary journal Fringe and holds an MS in new media journalism from the Columbia University Graduate School of Journalism.

    Exposing a subculture often dismissed as “geeky” by mainstream America, Leaving Mundania is the story of live action role-playing (LARP). A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—larp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents’ beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.

    Specs

    ISBN 9781569766057
    Genre SOCIAL SCIENCE / Popular Culture
    Format Paperback
    Pages 258
    Publisher Date 2012-05-01 00:00:00.0
    Publisher Chicago Review Pr
    Copyright Year 2012
    Height 8.5 in
    Wdth 5.5 in
    Thickness 0.75 in
    Unit weight 0.7 lb
    Language English
    Subtitle Inside the Transformative World of Live Action Role-playing Games
    Audience General/trade
    Authors Stark, Lizzie

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