Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games (Paperback)
Exposing a subculture often dismissed as geeky by mainstream America, Leaving Mundania is the story of live action role-playing (LARP). A hybrid of gamessuch as Dungeons & Dragons, his...
Exposing a subculture often dismissed as geeky by mainstream America, Leaving Mundania is the story of live action role-playing (LARP). A hybrid of gamessuch as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretendlarp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.
|Genre||SOCIAL SCIENCE / Popular Culture|
|Publisher Date||2012-05-01 00:00:00.0|
|Publisher||Chicago Review Pr|
|Unit weight||0.7 lb|
|Subtitle||Inside the Transformative World of Live Action Role-playing Games|
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