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Dungeon Master's Guide 2: Roleplaying Game Supplement (Hardcover)

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ITEM# 11873660

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ITEM#: 11873660

A source of inspiration for Dungeon Masters of any level

This core rulebook for the Dungeons & Dragons® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11—20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed “home base” for paragon-tier adventurers–the interplanar city of Sigil.

Specs

ISBN 9780786952441
Genre GAMES / Role Playing & Fantasy
Format Hardcover
Pages 224
Publisher Date 2009-09-15 00:00:00.0
Publisher Wizards of the Coast
Copyright Year 2009
Unit weight 1.8 lb
Height 11.5 in
Wdth 8.75 in
Thickness 0.75 in
Language English
Subtitle Roleplaying Game Supplement
Audience General/trade
Authors Mearls, Mike
Country of Origin United States

Product Reviews


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  • Most Recent

  • DMG 2

    This guide is very useful for creating depth in your campaigns, traps, skill challenges and a lot more. it's more than just supplemental material but it adds a lot to what's covered in DMG and other materials. Most of it perfected or refined by the one year since 4th editions release. As always great art.

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  • A must for any DM

    I hate to be a fan boy and give it 5 starts all around, but I feel that this book is that good. I only wish that it were longer than 223 pages. It does a great job of giving tips and ideas to make you a better DM. It's not just loaded with a bunch of maps, monsters, and traps. Don't get me wrong, you get that too, but it really teaches you how to read your players, customize encounters to maximize their fun, and how to link those encounters together in a fun and meaningful campaign.

    Read More

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